/********************************************************************
	created:	2008/12/21
	created:	21:12:2008   22:51
	filename: 	g:\Projects On Develop\board-game\protype\BattleLine\BoardGameBase\GameEntityAsset.cpp
	file path:	g:\Projects On Develop\board-game\protype\BattleLine\BoardGameBase
	file base:	GameEntityAsset
	file ext:	cpp
	author:		Ray Xi
	
	purpose:	Work as a list,with some abstract function to manipulate multi similar objects
*********************************************************************/
#include "StdAfx.h"
#include "GameEntityAsset.h"

CGameEntityAsset::CGameEntityAsset(void)
{
}

CGameEntityAsset::~CGameEntityAsset(void)
{
}

void CGameEntityAsset::Init()
{

	
}

void CGameEntityAsset::Update(float fTime)
{

}

void CGameEntityAsset::Render()
{

}

void CGameEntityAsset::Deinit()
{
	RayAssert( m_oGameEntityList.size() == 0 );
}

int CGameEntityAsset::GetEntityNum()
{
	return m_oGameEntityList.size();
}